{"id":402786,"date":"2019-04-09T21:43:19","date_gmt":"2019-04-09T20:43:19","guid":{"rendered":"http:\/\/rinf.com\/alt-news\/newswire\/5-times-video-games-were-just-blatant-us-war-propaganda-rt-usa-news\/"},"modified":"2019-04-09T21:43:19","modified_gmt":"2019-04-09T20:43:19","slug":"5-times-video-games-were-just-blatant-us-war-propaganda-rt-usa-news","status":"publish","type":"post","link":"https:\/\/rinf.com\/alt-news\/newswire\/5-times-video-games-were-just-blatant-us-war-propaganda-rt-usa-news\/","title":{"rendered":"5 times video games were just blatant US war propaganda \u2014 RT USA News"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/cdni.rt.com\/files\/2019.04\/thumbnail\/5cacf805fc7e93c76a8b4681.JPG\" \/><\/p>\n<p>        It\u2019s long been known that Hollywood works hand-in-glove with the CIA to produce entertainment imbued with unsubtle pro-US messaging \u2014 but the use of video games as propaganda, while as common, is less talked about.<\/p>\n<div>\n<p>A producer for Venezuela-based news outlet Telesur tweeted a video on Monday showing clips from the 2013 game<strong><em> \u2018Call of Duty: Ghosts&#8217;\u00a0<\/em><\/strong>which appear to foreshadow massive electricity blackouts which left Venezuela\u2019s capital city Caracas in almost total darkness in March.<\/p>\n<div class=\"rtcode\"><center><\/p>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">In 2013, Call Of Duty featured Caracas as the site of its war scene in Venezuela\u2014a first-person shooter game which also depicted the Guri Hydroelectric Dam. Part of the &#8220;mission&#8221; is to install a virus in the electrical system to generate a Blackout.<a href=\"https:\/\/t.co\/QJnC1ROMr4\">pic.twitter.com\/QJnC1ROMr4<\/a><\/p>\n<p>\u2014 Camila (@camilateleSUR) <a href=\"https:\/\/twitter.com\/camilateleSUR\/status\/1115449883442413568?ref_src=twsrc%5Etfw\">April 9, 2019<\/a><\/p><\/blockquote>\n<p><\/center><\/div>\n<p>In the game, US special forces are seen on a <em>\u201cmission\u201d<\/em> to cause a blackout by installing a virus onto a computer at the Guri Hydroelectric Dam \u2014 the very same location where a major failure caused the recent blackouts, which the Venezuelan government blamed on the US. The game&#8217;s creator <a href=\"https:\/\/www.newsweek.com\/call-duty-creators-collaborated-pentagon-adviser-upcoming-videogame-267309?amp=1\">said<\/a> in 2014 that the Activision publishing company brought in <em>&#8220;outside help&#8221;<\/em> to produce the game, including <em>&#8220;military advisers&#8221;<\/em> and planners from the Department of Defense.<\/p>\n<p>Here\u2019s a look at some other games that don\u2019t exactly do \u2018subtle\u2019 when it comes to pro-US propaganda.<\/p>\n<p><strong>Regime change in Bolivia!<\/strong><\/p>\n<p>US special forces are back in<em><strong> \u2018Ghost Recon: Wildlands (2017)\u2019<\/strong><\/em>, but this time the setting is Bolivia, where a brutal Mexican drug cartel called Santa Blanca are propping up another bad government. The good Americans, working for the CIA, must infiltrate Bolivia on the side of the harmless rebels to protect and liberate the innocent villagers we see dotted around the Bolivian landscape.<\/p>\n<p><strong>Depose the Venezuelan dictator&#8230;<\/strong><\/p>\n<p>Off to Venezuela again for the 2006 game \u2018Mercenaries 2: World in Flames,\u2019 where the goal is to oust <em>\u201ca power-hungry tyrant [who] messes with Venezuela&#8217;s oil supply, sparking an invasion that turns the country into a war zone.\u201d<\/em><\/p>\n<p>The game, developed by Pandemic Studios (which has also developed training aids for the US military), is set in what the makers called a <em>\u201cfully destructible Venezuela\u201d<\/em> and was criticized upon its release by the government of Hugo Chavez which said it was an attempt to drum up support for a real invasion.<\/p>\n<p><strong>US Army-funded recruitment tool<\/strong><\/p>\n<p>America\u2019s Army is the \u201cofficial\u201d US Army game which \u201cprovides young Americans with a virtual web-based environment in which they can explore an army career.\u201d AA was developed and offered for free as part of a post-9\/11 campaign to help recruit new members to the military. It was <a href=\"https:\/\/www.wired.com\/2009\/12\/americas-army-budget\/\">revealed<\/a> in 2009 through Freedom of Information Act requests that the game cost American taxpayers $33 million over eight years.<\/p>\n<p><strong>Evil Russians on the eastern front<br \/><\/strong><\/p>\n<p>Turning to World War 2, the 2013 game \u2018Company of Heroes 2\u2019 caused controversy in Russia over the presence of unnecessarily brutal Russian characters who killed for the fun of it. In one instance, the evil Russians even burn down civilian homes. Popular Ukrainian games blogger and developer <a href=\"https:\/\/www.polygon.com\/2013\/7\/25\/4553536\/is-company-of-heroes-2-anti-russian\">told<\/a> gaming website Polygon that the game <em>\u201cmanages to use almost every single Russia-related trope\u201d<\/em> and that the missions even inexplicably show Soviet soldiers <em>\u201ckilling more of their own people than the enemy.\u201d<\/em> The American characters, unsurprisingly, were depicted in a far more positive light.<\/p>\n<p><a class=\"read-more-big\" href=\"http:\/\/www.rt.com\/op-ed\/364184-propaganda-us-hollywood-russia\/\" target=\"_blank\"><br \/>\n    <span class=\"read-more-big__container\"><br \/>\n        <span class=\"read-more-big__content\"><br \/>\n            <span class=\"read-more-big__subtitle\">Also on rt.com<\/span><br \/>\n            <span class=\"read-more-big__title\">Lights, camera, propaganda! US government anti-Russia campaign invades Hollywood<\/span><br \/>\n        <\/span><br \/>\n            <span class=\"read-more-big__cover lazyload\" data-bgset=\"https:\/\/cdni.rt.com\/files\/2016.10\/thumbnail\/5810ac84c36188b90d8b465d.jpg\" data-sizes=\"auto\"\/><br \/>\n    <\/span><br \/>\n<\/a><\/p>\n<p><strong>\u2018Culture of consent\u2019<\/strong><\/p>\n<p>Former associate professor of communication and journalism at Suffolk University in Boston, Nina Huntemann, <a href=\"https:\/\/gulfnews.com\/world\/americas\/video-games-are-american-propaganda-to-legitimise-going-to-war-an-academic-says-1.1008089\">wrote<\/a> in a 2010 paper that video games are a vital part of US government efforts to create a <em>\u201cculture of consent\u201d<\/em> for war.<\/p>\n<p><strong><em>\u201cThe people need to consent to our government participating in war. To do that, we need a whole process of teaching us from childhood that killing is a legitimate mode of conflict resolution.\u201d<\/em><\/strong><\/p>\n<p>This<em> &#8220;soft propaganda,&#8221;<\/em> she added, helps persuade the public by telling stories with universal appeal <em>&#8220;where the sides of &#8220;good&#8221; and &#8220;evil&#8221; are unquestionable.&#8221;<\/em><\/p>\n<p>It\u2019s no secret that the earliest forms of digital gaming were heavily funded by military spending \u2014 not only for the purposes of propaganda but also to develop tools to train recruits. Historian Nick Turse <a href=\"https:\/\/www.theguardian.com\/technology\/2012\/mar\/18\/video-games-propaganda-tools-military\">told<\/a> the Guardian in 2012 that by the late 1990s, the US Army was pouring tens of millions of dollars into the Institute of Creative Technologies at the University of Southern California, <em>\u201cspecifically to build partnerships with the gaming industry and Hollywood.\u201d<\/em><\/p>\n<div class=\"rtcode\"><center><\/p>\n<blockquote class=\"twitter-tweet\" data-conversation=\"none\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">Video games were all but invented by the Pentagon.<\/p>\n<p>\u2014 Yasha Levine (@yashalevine) <a href=\"https:\/\/twitter.com\/yashalevine\/status\/1115634127154438144?ref_src=twsrc%5Etfw\">April 9, 2019<\/a><\/p><\/blockquote>\n<p><\/center><\/div>\n<p>Video games and reality have become so intertwined that in 2010, when a United Nations investigator called for a halt to CIA-directed drone strikes in Afghanistan and Pakistan, he warned that killings ordered from afar could lead to a<em> &#8220;Playstation mentality.\u201d<\/em><\/p>\n<p>But if any more proof was needed that the US government sees video games as the perfect tool for soft propaganda, look no further than former CIA director William Colby, who upon retiring from that job, went to work for video game company Activision to develop<em> \u201cspy thriller video games.\u201d<\/em><\/p>\n<p><strong><em\/><\/strong><strong><em>Think your friends would be interested? Share this story!<\/em><\/strong><\/p>\n<p><strong><a href=\"https:\/\/www.rt.com\/subscribe\/\" id=\"subscribe-focus\">Subscribe<\/a>\u00a0to RT newsletter to get stories the mainstream media won\u2019t tell you.<\/strong><\/p>\n<\/div>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>Via <a href=\"https:\/\/www.rt.com\/usa\/456054-video-games-us-propaganda\/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=RSS\">RT<\/a>. This piece was reprinted by <a href=\"http:\/\/rinf.com\">RINF Alternative News<\/a> with permission or license.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s long been known that Hollywood works hand-in-glove with the CIA to produce entertainment imbued with unsubtle pro-US messaging \u2014 but the use of video games as propaganda, while as common, is less talked about. A producer for Venezuela-based news outlet Telesur tweeted a video on Monday showing clips from the 2013 game \u2018Call of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":402787,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[519],"tags":[],"class_list":{"0":"post-402786","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-newswire"},"_links":{"self":[{"href":"https:\/\/rinf.com\/alt-news\/wp-json\/wp\/v2\/posts\/402786","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rinf.com\/alt-news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rinf.com\/alt-news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rinf.com\/alt-news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rinf.com\/alt-news\/wp-json\/wp\/v2\/comments?post=402786"}],"version-history":[{"count":0,"href":"https:\/\/rinf.com\/alt-news\/wp-json\/wp\/v2\/posts\/402786\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rinf.com\/alt-news\/wp-json\/wp\/v2\/media\/402787"}],"wp:attachment":[{"href":"https:\/\/rinf.com\/alt-news\/wp-json\/wp\/v2\/media?parent=402786"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rinf.com\/alt-news\/wp-json\/wp\/v2\/categories?post=402786"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rinf.com\/alt-news\/wp-json\/wp\/v2\/tags?post=402786"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}